Team project · 42 Brussels
Guilds of the Deep
A collaborative web game featuring maze exploration, map creation and real-time multiplayer duels.
- Audience
- Players · ft_transcendence project
- Identity
- Development team at 42 Brussels
- Source code
- Public GitHub repository
A team project
Guilds of the Deep was built by a team at 42 Brussels as part of ft_transcendence. The game combines maze exploration, map creation and real-time multiplayer duels.
Jennifer Paulis worked on it as Tech Lead and frontend developer. This is a collaborative project at 42, rather than a product developed exclusively by Tsukinao.
My contributions
Architecture and interfaces
React and TypeScript frontend architecture, API integration and frontend management of users, profiles, friends and avatars.
Game experience
Gamification with XP, levels, rewards and achievements; game integration and customisation; contributions to reconnection logic.
Quality and collaboration
Code and pull request reviews, GitHub Actions CI, documentation and technical quality.
