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Team project · 42 Brussels

Guilds of the Deep

A collaborative web game featuring maze exploration, map creation and real-time multiplayer duels.

  • React
  • TypeScript
  • API
  • GitHub Actions
Guilds of the Deep artwork, with a gold title on a deep blue background
Audience
Players · ft_transcendence project
Identity
Development team at 42 Brussels
Source code
Public GitHub repository

A team project

Guilds of the Deep was built by a team at 42 Brussels as part of ft_transcendence. The game combines maze exploration, map creation and real-time multiplayer duels.

Jennifer Paulis worked on it as Tech Lead and frontend developer. This is a collaborative project at 42, rather than a product developed exclusively by Tsukinao.

My contributions

Architecture and interfaces

React and TypeScript frontend architecture, API integration and frontend management of users, profiles, friends and avatars.

Game experience

Gamification with XP, levels, rewards and achievements; game integration and customisation; contributions to reconnection logic.

Quality and collaboration

Code and pull request reviews, GitHub Actions CI, documentation and technical quality.

What’s next?

Have a project in mind?
Let’s talk.

A website, an app idea or a process to simplify? Get in touch.